In one breath

Picture reality as an endless library of photographs. Each photograph is a complete, frozen world down to the last atom. Nothing inside a photograph ever moves. What moves is you: your consciousness looks at one photograph, then the next one along, then the next, several times a second. The photographs are called world-lines, the library is the MWI (from "many worlds interpretation"), and the feeling of looking at them one after another is what we call time.

The film reel

MM's favourite picture is a film reel. A film is a strip of still frames. Run it and you see motion, but the motion is an illusion made by your eye moving from frame to frame. MM says reality works the same way: every world-line is a still frame, and your consciousness is the light in the projector.

frozen frames (world-lines) · each one is a whole world, complete and still now-3now-2now-1nownow+1now+2now+3now+4 you The frames never change. The light moves: about 4 frames a secondwhen alert (MM); faster when focused, slower when drowsy (ΨORM). "The past is not gone, it is waiting. The future is not coming, it is already there." (ΨORM)
Time as a projector. MM: "We view this progression, this movement from one reality to another, as an arrow of time." The Commander later added a correction: the frames picture is a teaching aid; more exactly, world-lines are static states and your consciousness "resonates" with the one it fits, like a key finding its lock on a lawn littered with locks.

Frames next to frames: why "sideways" exists

A film has only one next frame. The MWI does not. Every frozen world has neighbours in every direction: worlds that differ by one small detail, and worlds that differ by a lot. Normally you step to the neighbour that is most like the one you are in, which is why life feels continuous. But nothing forces that. Stepping to a neighbour that is a little different is a slide.

very differentdifferenta bit differentalmost the same your linealmost the samea bit differentdifferent small slide (thought, intention) big slide (technology, or being carried) Most people slide a little all their lives without noticing. MM wasmoved between lines by others; today he lives on his "reward world-line".
Slides. A small slide changes something minor (a colour, a memory, a coincidence). MM's whole intention method (part 5) is a way to make many small slides in a chosen direction. Big slides need equipment or a species that can carry you, and they "come with all sorts of repercussions". In manual mode his implant limited him to about two percent deviation.

Six things that follow from this

  1. Nothing in the world is fixed except you. MM: "everything outside our consciousness is not fixed. It is all subject to change. The ONLY thing that is fixed is our consciousness." The scenery changes when you move; you do not change the scenery by pushing on it.
  2. Everyone is on their own line. There is no single shared reality. The Commander (part 10): "there is no singular time vector for the mass of humanity, but rather an ever changing template." What looks like a shared world is a crowd of consciousnesses on nearly identical lines.
  3. The people around you are "quantum shadows". Not fakes and not unreal, but projections of other consciousnesses from their own lines into yours. Some bodies you see have no consciousness in them at all at that moment ("shadow people", part 3).
  4. Memories can disagree and both be right. The Mandela effect (large groups remembering a different spelling or a different ending) is, in this model, two groups that walked different lines before their lines converged. ΨORM calls it "a collision of experiential histories".
  5. Nearby lines leak into each other. MM calls it "cross talk" or "bleed-over": similar lines influence one another, which is how he explains coincidences, ghosts, glimpses of figures at the edge of vision and objects that briefly go missing.
  6. Travelling in time is travelling sideways. A world-line records a place, a moment and a version of events all at once, so choosing a line "in the past" is the same operation as choosing one next door. MM says this is what John Titor and the MAJestic portals actually did (part 12).

Particle or wave

How does a consciousness get from one line to another? MM borrows the language of physics. While you are plugged into a body, your consciousness behaves like a particle: located, one place, one line. Between lines, and after death, it behaves like a wave: spread out, able to "touch" many lines at once. Every slide is a quick flip from particle to wave and back. Sleep, meditation, lucid dreaming and death all loosen the particle state; MAJestic's portals and the EBP implant forced the flip with technology.

particle: in a body, on one line located, awake, "here" wave: between lines spread out, dreaming, sliding, after death slide land "World-line travel is easily performed when our consciousnesstransitions from particle behaviour to wave behaviour." (MM)
The switch. MM's ProfessorPhate article states the rule in one line. His own slides felt like nothing at all: he would look up from a task and notice small details had changed (what a diner served for breakfast, buttons where zippers had been, whether chartreuse is red or green).

Dimensions, in MM's counting

Dimensions 1 to 4
Length, width, height and the felt passage of time. The ordinary world. Your "soul permissions" normally limit you to these four.
Dimension 5
The set of "what if" worlds: all the alternative world-lines. Thought and intention move you here in small steps; MAJestic portals moved people here in big steps.
Dimension 6
What people call Heaven: all possible lines, all possible timelines, all the layers of the non-physical. Some soul types can travel here natively.
Dimension 7 and up
MM only gestures at these. He says extraterrestrials use "7th dimensional" technology and that humans "can only see three aspects of what is in actuality an 11 viewpoint condition".

Remember

  • World-lines are frozen. You move. That movement is time.
  • A slide is a step to a neighbouring line. Small slides come from thought; big ones need help or hardware.
  • No two people share a line, so no two people share a reality; they overlap.
  • Bleed-over between nearby lines is the material's explanation for most "paranormal" experiences.